Showing posts with label Alexander Gonzalez. Show all posts
Showing posts with label Alexander Gonzalez. Show all posts

Saturday, November 24, 2012

Update

This is, to some extent, what our City Street is going to be. The sidewalks themselves have not been textured as of yet. The streets just need the actual textures we are going to implement in Unity. After this object is textured, we will start stacking the buildings and assets on top of this.

Thursday, November 15, 2012

Street Mock Up



This is just a simple street mock-up. The open area will be taken up by buildings and such. We will have closed off sections throughout the city, but enough where you can still explore and see many different things

Tuesday, November 13, 2012

The Pitch


Our pitch is to create a post-apocalyptic third person game in which we are trying to incorporate the color scheme and style of recent legend of zelda games into a darksider kind of environment with those heavy strokes that Borderlands uses. The character we set into this world is walking through the level trying to see what caused this chaos.

some references we are using are 











Our main character is going to have woken up, he will be in this room and will exit the world. There will be creatures that have survived the apocalypse and have been changed by the environments and elements around them. At the end of the level we will discover what happened to this world.